![]() maybe they use nvapi hlsl d3d12 extensions unconditionally?Īlso log of atomic heart with VKD3D_DEBUG=trace very similar:Īlso I forgot to mention that this Justice demo launches a GUI which has option to disable dxr at launch, and disabling DXR make no changes (still fails silenctly to launch) so the bug is unrelated to DXR support.ĮDIT: seems in justice I had copied a nf to try to disable NVAPI hacks. Note 2: one thing I didn't was aware last time is that demo seems using 2 NV Gameworks libraries in addition to shadowlib, 3 in total:Īre present in subfloders in: Reflections_Demo\Engine\Binaries\ThirdParty\GameWorksĪnd I'm starting to think if any of these is related to demo failing to launch. Not necessarily the graphics but the movement of the guns and other details like that look like they were touched up to look 'cinematic' or something 333 bluebottled 3 mo. ago Ive never seen a trailer for this game that didnt look fake to some extent. Note: I updated vkd3d with latest ( ) including conservative raster support in case it helped but seems no change. 420 159 159 comments Best Add a Comment hyrule5 3 mo. I have tested Reflections Demo with VKD3D_DEBUG=trace and share the log: I mean DXVK commit : 2f553b5 says :"Needed for Nvidia ShadowLibs in Final Fantasy XV" Note 3: curiously Justice RTX demo ships and seems to use GFSDK_ShadowLib_ wondering if it's enabling conservative rasterization if available similar to FF XV. Justice RTX demo seems a custom 3d engine and fails silently to launch without errors. Note 2: all demos support DLSS 1 & I test on Windows and since these are NV tech demos don't know if even fixing some underlying VKD3D bugs these demos will launch due to default DXVK DXGI reporting AMD GPU by default (DXGI: NvAPI workaround enabled, reporting AMD GPU) or some other NV NVAPI issue. ![]() Now, you can download a tech demo based on the previously-released jaw-dropping footage. For demo controls, check out the included README.txt. Note: reflections demo runs fullscreen with default screen resolution and requires "a lot" of VRAM as even my Titan V with 12GB sometimes fails to launch with allocation errors on native DX12. Once you’ve downloaded the demo, extract the zip, open the new folder, and run ElevatorDemo.exe. One curiosity altough UE4 initial DXR support was released with 4.22 release ( ) I checked both demos and they are UE 4.20 based, so surely very early DXR support altough they still run with current Windows and drivers.ĭirect links to demos (all around 4-5GB) are available for example here:Īll fail similarly using latest from master ( ) I say that because 2 of the 3 demos (Reflections demo and Atomic Heart) are also UE4 based (with DXR support). ![]() Now that seems Ghostrunner DXR should be working with latest VKD3D master I wanted to test 3 initial DXR demos NV released in March 2019 jointly or in similar timeframe with Pascal DXR enabling driver.
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